Cartoon Animator 4 Crack+Pipeline Free Download

Cartoon Animator 4 Crack+Pipeline Free Download

SMART IK MOTION EDITING
Precise IK/FK Character Animation

The Smart IK feature demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, but it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you the power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character’s stride or alter its motion genre

Smart IK (Inverse Kinematic)
Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive IK / FK system auto-switches invisibly so character posing for animation is a fluid and logical process. Just lock the character’s feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene.

Easy IK Editing
Stretches, squatting, and hip rotation made simple by moving the hip bone.
Easy-locking feet and hands for unlimited motion possibilities.
Position character end effectors for precise IK interaction.
Keep or Flip Joint Bend Direction during animation editing.

Intuitive Auto IK/FK Switch
Drag-and-move end effectors for IK editing directly rotate joins for FK editing.
Intuitive pose-to-pose editing without switching IK and FK modes.
One transform timeline-track can keep End Effector Constraints and it’s Effective Range.
Set keys only to Selected Body Parts, or to Full Body motion layers.

Stretch Animation
Freely extend any character’s end segments – head, hands, and feet.
Rubber-band stretch midpoint segments like elbow, wrist, knee.
After releasing stretching, the segment can resume its original length.
Stretch neck and torso parts by locking hands and feet.
Smoothly interpolate stretch animation, and add Motion Curve for timing control.

Precise Scene and Prop Interaction
Lock hands and feet to precisely interact with scene objects.
IK Constraints – use “Keep End Effort Rotation” to tiptoe or bend the wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.
Use “Keep Bend Direction” to ensure the character’s elbow or knee always bend at the right direction.
Lock hand and feet to make a stable spider-like crawling movement.

Works with All Kinds of Cartoon Characters
Correct backward knee bend animation for quadruped animals.
Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement.
The same effect can apply to breathe or neck-stretching animation.
Use End Effector Rotation to easily let the dog naturally sit down.

Adapt Motions to any Character Scale
No more Foot Sliding, Sinking, or Floating problems caused by the characters’ bone scale difference.
Library Animation applied perfectly to all types of template characters.
Works with all Template-based Motion – human biped, quadruped, wings, spine bone.

Creative IK Motion Varieties
Auto-align character bones to the Motion Data pose, regardless of the character’s initial pose setting.
Recalculate the character’s Initial Pose Offset for accurate animation editing.
Change characters’ foot stride, or arms reach distance by altering the overall Motion Data Scale.
Adjust the individual End Effector bone ratio for the precise character to object interaction.
Show Motion Data (blue) vs. Character Bone (yellow) for easier motion optimization.

Create IK Rig

Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We’ve also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI.

Auto IK Rig
Auto IK Rig for Imported Photoshop Template Characters (PSD).
Works for All Character Templates – Human, Quadruped, Wings, Spine.
Default Human End Effector Presets – Toe, Ankle, Finger, and Wrist
Free to add IK lock to selected bone segments
Auto-assign End Effectors to Free Bone Characters, allowing custom IK definition

Cartoon Animator 4 features:

Automatically translates movements for the character.
Simple and functional design animation tools.
Quickly transform a 2D face into 3D characters.
Interpolate animation and stretch control.
Free character animations created to measure.
Creating amazing cartoons with ease.
360 controls and editing the timeline.
Freely extend any final character segments
Extended SD character model.
Automatically align the characters’ bones to the movement pose.
All new PSD layers (360 settings).
All new features and characters for the 360 ​​creative.
More accurate and powerful, but more intuitive.
Create characters with advanced 360 ° animations.
Adapt the movements to any difference in character scale.
Stretches, squats, and simple hip rotation.

How to Install?

  1. Get the download link by sharing us on your social media account.
  2. After downloading, extract the rar. file.
  3. Uninstall the earlier version of this software (if you have any).
  4. Follow the instruction given in txt. file to continue the installation process.
  5. Done. Thank you for visiting our

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